
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved. But until then, the original game is still absolutely worthy of my time, and probably yours too.Includes Sins of a Solar Empire: Rebellion plus the Forbidden Worlds, Stellar Phenomena, and Soundtrack DLCs Needless to say, I'd play the hell out of a Sins Of A Solar Empire remake. Just staring at the main menu makes me nostalgic. Again, it's those rose-tinted glasses at work. I doubt that would have been the case if I'd only started playing Sins now. But the atmosphere and immersion still holds some sway over me. Or even just watch a squadron line up on the edge of a system and tear open a formation of portals through which they can shloop over to another far-off point in space.


Everything is very solid, even by today's standards, though the cracks are definitely showing when it comes to the visuals.Īnd yet somehow, I still often have the desire to stop juggling empire needs and micromanaging fleets for a minute, disable the UI overlay, and just zoom in on one of the game's beautiful, ponderous fights. It has ship factories that churn out fleets, colonisers to spread your people across myriad celestial bodies, tech trees to help expand your empire and military, alliances to be made, enemies to defeat, and (possibly my favourite mechanic) the ability to place bounties on the heads of your opponents to make them the prime target of pirate fleets. It has its galaxy of systems and webs of planets all connected by navigation lines that you can send ships down to scout new territories. Nowadays, Sins Of A Solar Empire doesn't really do too much that its competitors don't also do. Sins would continue to be my space RTS game of choice for nearly a decade, until the arrival of Stellaris finally made me ask whether it was time to move on. I'd dabbled in other space strategy games before Sins (Galactic Civilizations, Alpha Centauri), but Sins Of A Solar Empire utterly gripped me from its opening cutscene.

The sound of each button press, the wonderful space opera soundtrack, and the endlessly invigorating voice line, "Scouts have found a colonisable planet!" they're all ingrained in the memories of a 13-year-old playing his very first real-time space 4X game, and loving every second of it. Try as I might, I cannot view Sins Of A Solar Empire through anything other than the most rose-tinted glasses. One a day, every day, perhaps for all time.

Have You Played? is an endless stream of game retrospectives.
